OblivionScape Discord

Mods guide

Which Oblivion Remastered mods work with OblivionScape, which do not, and how to try one without breaking your game.

The short answer

OblivionScape needs no mod and no mod loader. The launcher puts its own files in a folder named OblivionScape inside the game's folder and changes nothing else. When you start the game from Steam or from a mod manager, OblivionScape is not loaded at all, and your single-player game and its mods are as you left them. What decides whether a mod is fine while you play here is what kind of mod it is.

What runs when you start from OblivionScape.exe

The launcher starts the game itself and loads the OblivionScape client into it. The script extender does not run, so its plugins are absent for that session. Everything else installed in the game's folder loads as it does in single-player: plugins in the game's load order, Unreal archives in the mods folder of the game's Paks folder, and anything that loads itself when the game starts.

Mods that work

Mods that do not work

Mods that give a player an advantage over others are not allowed. The launcher looks for the ones the realm names before it starts the game and asks you to disable them. Disabling renames the file to end in .disabled-by-oblivionscape and leaves it in your game's folder; nothing is deleted, and renaming it back undoes it.

Where mods are in the game's folder

KindFolder, inside the Oblivion Remastered folder
Plugins (.esp, .esm) and the load orderOblivionRemastered\Content\Dev\ObvData\Data
Unreal archives (.pak)OblivionRemastered\Content\Paks\~mods
Blueprint mods for UE4SSOblivionRemastered\Content\Paks\LogicMods
Script extender pluginsOblivionRemastered\Binaries\Win64\OBSE\Plugins
OblivionScape's own filesOblivionScape

Trying a mod you are not sure of

  1. Install it with your mod manager, as you would for any game.
  2. Start the game from the OblivionScape launcher and play for a while where other players are.
  3. If something looks wrong, or the game crashes when it starts, remove the mod first, then start the game again.

When something is broken

OblivionScape does not install, recommend or support any particular mod. The lists above describe what kinds of mod the game and the realm can share, not which mods are good.